CONCEPT The representation of the avatar as a human (or an animal, or even plant) is an outdated idea, just as cyberspace architectures based on our badly designed buildings are. We propose shedding the idea of the 'body' in cyberspace and starting over by building a tetrahedron. 1.Minimum system: the tetrahedron is the first case of insideness and outsideness. 2.The regular tetrahedron fits inside the cube, with its edges providing the diagonals across the cube's six faces, and thereby supplying the six supporting struts needed to stabilize the otherwise unstable cube. Furthermore, two intersecting regular tetrahedra outline all eight vertices of the cube. 3.The tetrahedron is unique in being its own dual. 4.The six edges of the regular tetrahedron are parallel to the six intersecting vectors that define the vector equilibrium. 5.Similarly, the four faces of the regular tetrahedron are the same four planes of symmetry inherent in the vector equilibrium and in cubic closepacking of spheres. The tetrahedron is thus at the root of an omnisymmetrical space-filling vector matrix, or isotropic vector matrix. 6.When the volume of a tetrahedron is specified as one unit, other ordered polyhedra are found to have precise whole-number volume ratios, as opposed to the cumbersome and often irrational quantities generated by employing the cube as the unit of volume. Furthermore, the tetrahedron has the most surface area per unit of volume. 7.Of all polyhedra, the tetrahedron has the greatest resistance to an applied load. It is the only system that cannot "dimple"; reacting to an external force, a tetrahedron must either remain unchanged or turn completely "inside out." 8.The surface angles of the tetrahedron add up to 720 degrees, which is the "angular takeout" inherent in all closed systems. 9.The tetrahedron is the starting point, or "whole system," in Fuller's "Cosmic Hierarchy," and as such contains the axes of symmetry that characterize all the polyhedra of the isotropic vector matrix, or face-centered cubic symmetry in crystallography. 10.Packing spheres together requires a minimum of four balls, to produce a stable arrangment, automatically forrning a regular tetrahedron. The centers of the four spheres define the tetrahedral vertices. In Fuller's words, "four balls lock." 11.It has been demonstrated that many unstable polyhedra can be folded into tetrahedra, as in the jitterbug transformation. 12.Fuller refers to
the six edges of a tetrahedron as one "quantum" of structure,
because the number of edges in regular, semiregular, and high-frequency
geodesic polyhedra is always a multiple of six. A n 0 time tetrahedron is built from six intervals, each with a corresponding color, sound and basic meaning: 1. red: family The length is determined by the importance one places on a particular interval. The varying lengths of intervals affect the initial shape and how it evolves as it starts replicating. The combination of these intervals results in four intersections (or the nexus), where memes reside. These initial four memes are analogous to the four letters of the genetic alphabet. A,T,C,G: Asynchronous, Time, Communication, Generation. The evolution of the
n 0 time body is dependent on the interaction of the physical and virtual
spaces. In the physical installation, people who spend the time navigating
the shapes generate replication of intervals. This can be done by anyone
and it is preferable to have people interact with the body in order to
create space for addition of memes. Memes are added here, and only by
those who are invited by the owners. Invitations are made via e-mail or
by handing out n 0 time meme donor cards. Once the body has grown to 150
intervals, it implodes and returns to its original state. The implosion
is a public event that is broadcast to the entire n 0 time community.
Everyone has 48 hours to see the body overflowing with links and memes
and are able to experience the implosion at a set time. The owner has
an option of changing the initial intervals and memes and the process
begins. The overflowing body is archived and only accessible to the owner. meme: (pron. 'meem')
A contagious idea that replicates like a virus, passed on from mind to
mind. Memes function the same way genes and viruses do, propagating through
communication networks and face-to-face contact between people. The root
of the word "memetics," a field of study which postulates that
the meme is the basic unit of cultural evolution. Examples of memes include
melodies, icons, fashion statements and phrases. The most important medium at present is the emerging global computer network, which can transmit any type of information to practically any place on the planet, in a negligible time.
Dawkins listed the following three characteristics for any successful replicator: copying-fidelity:
the more faithful the copy, the more will remain of the initial pattern
after several rounds of copying. If a painting is reproduced by making
photocopies from photocopies, the underlying pattern will quickly become
unrecognizable. In these general characteristics, memes are similar to genes and to other replicators, such as computer viruses or crystals. The genetic metaphor for cultural transmission is limited since genes can only be transmitted from parent to child ("vertical transmission"). Memes can be transmitted between any two individuals ("horizontal transmission" or "multiple parenting"). In that sense they are more similar to parasites or infections (cf. Cullen, 1998). Memes only take minutes to replicate, and thus have potentially much higher fecundity. On the other hand, the copying-fidelity of memes is in general much lower. If a story is spread by being told from person to person, the final version will be very different from the original one. It is this variability or fuzziness that perhaps distinguishes cultural patterns most strikingly from DNA structures: every individual's version of an idea or belief will be in some respect different from the others'. Examples of memes in the animal world are most bird songs, and certain techniques for hunting or using tools that are passed from parents or the social group to the youngsters (Bonner, 1980). In human society, almost any cultural entity can be seen as a meme: religions, language, fashions, songs, techniques, scientific theories and concepts, conventions, traditions, etc. The defining characteristic of memes as informational patterns, is that they can be replicated in unlimited amounts by communication between individuals, independently of any replication at the level of the genes. Variation, replication and selection on the basis of meme fitness determine a complex dynamics. The medium through which memes is communicated, and the copying-fidelity will influence this dynamics, fecundity and longevity it allows. Perhaps the most powerful medium for meme transmission is the computer network, and this implies some specific characteristics for memes on the net. The most important medium at present is the emerging global computer network, which can transmit any type of information to practically any place on the planet, in a negligible time. This highly increased efficiency of transmission directly affects the dynamics of replication. Meme transmission over the network has a much higher copying-fidelity than communication through image, sound or word. Digitalization allows the transfer of information without loss, unlike the analog mechanisms of photocopying, filming or tape recording. Fecundity too is greatly increased, since computers can produce thousands of copies of a message in very little time. Longevity, finally, becomes potentially larger, since information can be stored indefinitely on disks or in archives. Together, these three properties ensure that memes can replicate much more efficiently via the networks. This makes the corresponding memo-types and socio-types potentially less fuzzy. In addition, the network
transcends geographical and cultural boundaries. This means that a new
development does not need to diffuse gradually from a center outward,
as, e.g., fashions or rumors do. Such diffusion can easily be stopped
by different kinds of physical or linguistic barriers. On the net, an
idea can appear virtually simultaneously in different parts of the world,
and spread independently of the distance or proximity between senders
and receivers. The evolution of the n 0 time body is dependent on the interaction of the physical and virtual spaces. In the physical installation, people who spend the time navigating the shapes generate replication of intervals. This can be done by anyone and it is preferable to have people interact with the body in order to create space for addition of memes. Memes are added here, and only by those who are invited by the owners. Invitations are made via e-mail or by handing out n 0 time meme donor cards. [link] Once the body has
grown to 1000 intervals, it implodes and returns to its original state.
The implosion is a public event that is broadcast to the entire n 0 time
community. Everyone has a moment to see the body overflowing with links
and memes and are able to experience the implosion at a set time. The
owner has an option of changing the initial intervals and memes and the
process begins. The overflowing body is archived and only accessible to
the owner. |